About this app
What is Jackpot Bells?
Not only has this made the industry a hotbed of innovation, but it’s also created an ideal environment for growth for those with cross-industry experience. Ideas from outside are now being welcomed, with companies finally embracing proven concepts from other sectors.
I may have started life in the industry as an outsider, but that is far from the case now. Those initial conferences were frightening, but they pushed me to meet people, and what I discovered was an industry built on community.
Now, when I attend conferences, I look forward to seeing people I genuinely consider friends, not just business contacts. One such friend is Gali Hartuv, CEO and co-founder of WarriorLab. We met at a conference and immediately hit it off. We now host regular monthly webinars about the iGaming industry,
What is Jackpot Bells?
According to TCS/JOHNHUXLEY, 50 Cent Headcrack is designed to attract players who are not already at the tables, and to keep the game moving once they sit down, while preserving Cee-lo’s essential drama: three dice, one shooter, and the hope of rolling a 4-5-6.
“Three dice, three main bets and a result players can read from across the pit make the game learnable in a single round—an on-ramp for younger guests and for the many players who walk past a craps table because they don’t want to learn it in public,” the company stated.
Its primary deviation from street Cee-lo is that it doesn’t treat 1-2-3 as an automatic loss, or trips or a pair-plus-six as strong wins.
In the casino version, each hand is structured as Bank versus Shooter, with a tie bet available. When the shooter lands 4-5-6, the table yells one word—Headcrack!—and a skull-and-dice display lights up.
50 Cent Headcrack will be offered to commercial casino operators in both traditional and automated dice technology formats.
What is Jackpot Bells?
Online gambling participation over four weeks reached 39% (16% excluding lottery-only players), while in-person gambling participation was 29% (18% excluding lottery-only players).
Top non-lottery activities during the period included scratchcards (13%), betting (10%) and online instant win games (8%).
Betting skewed male, with 16% of men gambling on betting compared to 4% of women. Age-wise, overall gambling participation peaked among 45- to 64-year-olds (56%-59%), when excluding lotteries the highest participation was among 35- to 44-year-olds (35%).